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Libfreenect2 visual studio 2018
Libfreenect2 visual studio 2018






That is when I use the integrated Intel GPU. No window is rendered, as if that thread is blocked somehow. There is still a catch: samples that just print to the console run, but the ones that open a window and render don't work. I simply copied libfreenect2-openni2.0.dylib from libfreenect2/build/lib to NiTE-MacOSX-圆4-2.2/Samples/Bin/OpenNI2/Drivers/ then ran the SimpleUserTracker sample and it worked ! Turns out I was using NiTE 1.5 when I should've been using NiTE2.2

libfreenect2 visual studio 2018

What is the easiest way to setup and test OpenNI/NITE with libfreenect2 using a Kinect v2 on OSX ? I'm currently going through libfreenect2 issues on github and documenting what I'm trying and the outcomes here. I've followed the instructions in the repo's README file for OpenNI, but when I tried to run NiViewer I got this:ĭeviceOpen using default: no devices found

#Libfreenect2 visual studio 2018 how to

How to setup OpenNI2 and NITE with libfreenect2 for skeleton tracking on OSX? - macos I've just setup libfreenect2 on OSX 10.11.5 and I can successfully run the Protonect demo displaying RGB/IR/depth streams, but I'd like to use OpenNI/NITE for skeleton tracking as well.






Libfreenect2 visual studio 2018